360 Find It hides targets inside a 360 scene for learners to find.
360 Viewer lets learners look around a full scene at their own pace.
3D Timeline places each event on its own panel so learners take a long history one date at a time.
Balanced Decision has learners place each factor on a scale and see which way the call tips.
Before & After Text shows the original and the revision together, with each change marked, so learners see the edit itself.
Beneath the Surface peels back layers of an image to show what sits underneath.
Branching Chat Scenario lets each reply change where the conversation goes.
Card Sort has learners group ideas, terms, or examples into categories.
Chat Message Simulator puts learners in a chat and gives feedback on each response they pick.
Checklist spells out every step of a task and tracks which ones learners have completed.
Choice Words asks learners to pick the precise word that fits a sentence.
Comparison Table puts options in aligned rows so learners judge them on the same criteria.
Confidence Slider asks learners how sure they are, so that rating can be checked against how they did.
Conversation Bubble plays out a dialogue in speech bubbles so learners follow how an exchange unfolds.
Crossword makes learners recall each term from its clue.
Decision Divide makes learners commit to one side of a real choice and then defend it.
Decision Tree lets learners follow a branching path and see where each choice leads.
Dial Spectrum lets learners place their answer anywhere on a scale.
Document Review has learners mark up a real document against a set of criteria.
Emoji Reflection asks learners to pick the emoji that matches how ready they feel.
Escape Room chains puzzles so learners must apply each answer to unlock the next.
FAQ Block keeps every answer closed until a learner opens the question they actually have.
Fill in the Blank makes learners produce the answer from memory with no options to recognize.
Flashcard asks learners to answer before they flip the card.
Flip Stack shows one card at a time, so learners finish a point before the next one appears.
Fork in the Road sends learners down the path they choose and shows what follows.
Form Practice lets learners fill out a form and get feedback on each field.
Glossary puts a searchable list of terms inside the course so learners look them up in context.
Guided Topic splits a large subject into sections learners open in the order they choose.
Higher or Lower asks learners to predict whether the next value rises or falls, then shows the answer.
Hotspot Quiz asks learners to click the right area of an image.
Hover Reveal Panel keeps each detail hidden until the learner points at the part it explains.
Icon Accordion folds content into labeled panels so only one block of text is open at once.
Icon Process Map lays out a process as clickable icons so every step stays visible.
Image Blender lets learners fade between images to see change over time.
Image Comparison puts two images under a slider learners drag to compare.
Image Fan lets learners study a set of images one card at a time.
Image Timeline turns a sequence into pictures learners move through in order.
Image Zoom lets learners enlarge an image and inspect fine detail.
Interactive Video pauses at set points and asks a question before the video continues.
Interpret the Chart asks learners what a real chart shows before revealing the correct reading.
Investigation Board gives learners scattered clues to connect into one conclusion.
Judge for Yourself hands learners a case and asks them to rule on it before seeing the reasoning.
Label the Image has learners drag each term onto the part it names.
Lane Sort has learners route each choice into the lane it belongs to.
Likert Scale captures how strongly learners agree with a set of statements.
Map Explorer reveals detail as learners click around a map.
Map Hotspot Quiz has learners recall where something is and click it on the map.
Mark the Words asks learners to find and highlight key terms inside a passage.
Match Two Columns has learners pair each term with its match across two columns.
Memory Match makes learners recall which tiles belong together before they flip them.
Number Reveal shows one statistic at a time so each figure gets full attention.
PDF Viewer keeps reference documents inside the course so learners read them in context.
Pattern Finder shows several examples and asks learners to name what the strong ones share.
Picture Sort has learners drag images into the right category.
Plunk-It Sort has learners drop items into bins for fast classification.
Practice the Process stops learners at each decision point in a process and asks what comes next.
Priority Stack makes learners rank competing items into one ordered list.
Prize Ladder asks a run of questions with rising stakes, each answered from memory.
Process Walk moves learners through a workflow stage by stage with the reason for each step.
Puzzle Palette turns an image or diagram into a puzzle learners rebuild.
Quadrant Sort has learners place items on a two-axis grid such as impact and effort.
Quest Path unlocks each task only after learners finish the one before it.
Quick Flip Scenario shows a short situation and puts the feedback on the back of the card.
Quickfire Quiz asks short questions and tells learners right away whether they got each one.
Quiz Board organizes questions by category and point value so learners choose what to answer.
Reflection Block gives learners a prompt and space to write before moving on.
Reverse Hotspot asks learners to find the key area before any feedback appears.
Screen Tutor points to each part of the actual software screen as learners work through a task.
Scrollable Timeline reveals events as learners scroll, so cause and effect builds in sequence.
Secure the Slope moves learners up the slope with each correct answer they recall.
Self-Grading Rubric has learners score their own work against defined criteria.
Sentence Scramble makes learners rebuild a sentence so each term lands in the right place.
Socratic Reflection asks follow-up questions that push learners past their first answer.
Sort and Stack has learners stack steps or items into the right order.
Spot It asks learners to find what is wrong or missing in an image.
Step Sequencer makes learners put the steps of a process in order.
Stop Motion breaks a visual sequence into frames learners step through.
Story Weaver lets learners decide what happens at each turn of a story.
Storybook delivers a narrative one illustrated page at a time.
Swipe Decision turns a set of quick judgments into swipes with feedback on each call.
Tab Reveal splits dense content into tabs learners open one at a time.
Texting Scenario drops learners into a text thread where each message they choose shapes the tone.
This or That shows two options and asks learners to pick the better one.
Trade Off gives learners a fixed budget so every choice costs something else.
Troubleshooter gives learners a broken system and has them find the fault.
Venn Diagram Drag-n-Drop has learners place items into overlapping groups, including what they share.
Vocabulary Word Search has learners hunt for glossary terms in a letter grid.
Walk-through Simulator lets learners click through a task on screenshots before doing it live.
Whodunit gives learners suspects and clues and asks them to name who is responsible.
Winding Road reveals each stage of a journey as learners reach it on the path.
Word Snap flashes a term and has learners snap-match it to its definition.
Workflow Builder reveals each step of a process in context as learners click through the map.